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Old 08-03-2017, 11:30 AM
Jimjam Jimjam is offline
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Join Date: Jul 2013
Posts: 12,721
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Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
I honestly don't think instances ruin much as far as interaction goes.

I think what ruins interaction is when games include a grouping/matchmaking system and instant portals to instances, that's when you lose the communication aspects in the MMO.

As long as there's no instant grouping/matchmaking system or instant portals that make instances easy to access, you still have people needing ports to places, and you still force people to have to create their own groups to succeed in the instances.
I always felt LDoN was way more social than what many expansions offered. You were forced to group, despite the instances, and there were a bunch of well populated hubs that people hung out at between instances. It was great!

Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Also to point out... how many of you have loved Sneaksy's stories, a Deparment of Fun event, EverQuest mystery vids, or Filbus vs. Llandris for the battle of Rivervale??

I certainly have, it inspires me in some respects to see what this game SHOULD be about, and I would argue what the true original intention of EverQuest was about (community fun, roleplay, etc). Even guilds like <Auld Lang Syne> and <No Time To Rez> are creating fun spins on how to enjoy this wonderful game.

Entitled raiders demanding more, more, more for pixels they rarely use (my precioussss profile) is really odd to me.
Totally agree, I've always felt the spirit of EQ was collaboration, and those who think they are winning through exclusion have misunderstood the most basic precepts of the game. But that is just, like, my opinion, man.
Last edited by Jimjam; 08-03-2017 at 11:32 AM..