Unless things have changed since I jerked around on beta, the devs know these were charmable in live. The issue being players having access to non-MR slows with npc casting resists being what they were. There's also the lesser issue of starting CoV faction wars with GoV to kill shit.
Charming hatchlings wasn't common practice until Luclin implemented dire charm. Enchanters would cast a normal charm on them, bring them to HoT, junk buff, break charm, and then cast dire charm on them. If you lead with a detrimental spell like tash, you would aggro 30 other hatchlings. If you led with dire charm, you topslotted a 3 hour cool down in a zone where every other npc dispels.
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