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Originally Posted by Spyder73
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I personally do not participate in PVP on Everquest because it is sh!t, but it seems the deity thing would not work unless you made a lot of changes. The good team would be the only ones with Clerics? Can DE still worship an evil god while clericing? Monks are either Quellis or Agnostic only. Necromancers are all evil...
I have not hashed it all out but somehow you would need to enable it so every group was able to pick any class or it would probably not work very well. The knights would be the only exception I can think of that would not be game breaking by only being able to be good or evil.
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Dark Elf Clerics are actually Innoruuk ONLY right now (no option to be Agnostic).
On Sullon Zek they made it so that monks could be Veeshan, so that all 3 teams could have monks. I'd suggest the same adjustment here.
Basically, this ruleset would indeed make it so that there are not all classes/races on each team. There would be no 'Evil' druids/rangers/paladins, no evil High Elves. There would be no 'Good' Dark Elves, Necros or SK's. The Neutral team would essentially have access to everything, but would be lamers. Maybe they *should* be allowed to pvp? To me, the lore on Sullon Zek of calling them "Neutral" didn't make any sense if they would could/would band together and kick my ass, camp my corpse, train me repeatedly, etc. Maybe they could just be the Agnostic (Atheist) team? There are a lot of really outspoken Atheists out there in the real world, so I guess that could make sense from a lore perspective?
I guess that could go either way, whatever wins the vote. Either the Agnostics are PvP enabled and are simply considered the "Agnostic/Atheist" team, so that it's truly a full-on pvp server, OR they are not PvP enabled and are considered the "Agnostic/Neutral/Pacifist" team. If they were indeed PvP enabled, they they would definitely be overpowered, having access to all available types of races/classes and their respective buffs. My vote would be to have them be pacifists (pussifists).