remember the hit damage is different from the weapon damage. i.e. a jade mace is 9 base dmg but will hit max for for more based on the following formula:
(2 * Weapon_Base) + Bonus_Modifier + STR Modifier
the values I pulled out of the code are the caps to "Weapon_Base". I don't think there are any weapons in game with a value even close to 200 so the cap is irrelevant to melees at high levels. This only matters at low levels using high dmg weapons. I assume this was put in to avoid the 1st hit kill situation on low level mobs (i.e. a lvl 8 with a high dmg weap hitting for 300 will basically kill everything level appropriate in one hit, or can easily joust and kill in a few rounds - even more reason why the caster and priests have lower caps since they would benefit more from this)
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