I know an Enchanter who solo'd Khelkor from time to time. He typically died a couple times per success and regarded it as generally more fuss than it was worth. Lull pull out, mez, pre-slow, and have strong heal click item (soulfire) for a pet and it boils down to a) slow not resisting a dozen times and leaving the ench out of mana, and b) charm lasting long enough. Turn the solo into a duo or trio and things get easy with the random death element removed.
Danth
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