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Old 04-03-2011, 10:28 PM
Null Null is offline
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It depends on what you are trying to do though. If your goal is nostalgia then sure, tune that thing exactly how EQ PVP was back then and enjoy.

But you are going to be hard pressed to convince (at least a good chunk of people) that EQ PVP was remotely close to balanced. It was an afterthought and largely ignored in patches for years at a time. It didn't need to be balanced to be fun, but think about what it could have been had they invested at least a little time into basic issues.

I don't know if any of you play fighting games, but Super Street Fighter 2 Turbo is considered one of the best competitive fighting games of all time. A few years ago they made Super Street Fighter 2 Turbo HD Remix with a large amount of minor balance changes that overall made the game more competitive. They didn't go in and give new abilities and they didn't go adding new characters. What they did was took advantage of 15 years of experience on the game to improve it in the spirit of the original.

That is the advantage that we have here, knowledge and the tools to make it better. To me the biggest issue with classic pvp is resists, because I distinctly remember people pissed off (and for good reason) burning through a whole manabar into someone afk and being unable to land anything.

To me, using Identical gear levels, Player A should be able to kill an AFK Player B using melee (for melees) and spells (for casters) or a combination (for hybrids) in a reasonable amount of time or about 1 bar of mana maximum.

I think I sort of got off on a tangent there but yea, I think if the goal is to relive the classic pvp experience then try and recreate things exactly the way that they were. However if your goal is to create a balanced PVP environment then tweaking the resists in some way are all but required.