Thread: Paladin hate
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Old 04-03-2011, 09:57 PM
DetroitVelvetSmooth DetroitVelvetSmooth is offline
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Quote:
Originally Posted by Hithrohir [You must be logged in to view images. Log in or Register.]
One of the biggest issues throughout general gameplay is that paladin stuns have a cooldown and cost a good deal more mana whereas a shadowknight can just spam disease cloud (or clinging darkness if so inclined). Flash of light works for aggro in the lower levels, but it doesn't generate as much threat, it just affects who the mob will target for the duration of the spell. This means later on when mobs resist a lot, it'll become less reliable for aggro. So, when a paladin has to rely on mana-heavy stuns, they have to have clarity. If they can't get that, they can't tank without downtime.
Quote:
Originally Posted by DetroitVelvetSmooth [You must be logged in to view images. Log in or Register.]
No one mentioned that root agro > stun/blind until like 48+.
Quote:
Originally Posted by Hithrohir [You must be logged in to view images. Log in or Register.]
In trivial content where the group just grinds dark blues with no real chance of dying
This should never happen, pull faster.
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