I like how this rickmoranis guy is trying to say that SG is now a "raid" zone because people are picking apart his argument that HS is harder than SG. Dude, go check out SG for a little bit and you'll see why its the hardest dungeon. Considering enchanters can SOLO/DUO there I definitely consider it a dungeon and not a "raid" zone. It's the HARDEST dungeon in the game. That's why Sony eventually nerfed it.
Let me reiterate what others have said in the thread:
In SG mobs sees invis, trash can be level 55+ while hitting for 300, being very resistant, bugged pathing on z-axis, tight clusters of mobs. Chanter and cleric mobs cast symbols and wondrous rapidity. There are innate double backstabbers who can hit for over 800x2 while quadding for almost 300! And then there's icy servants who aoe every 30 or so seconds for 500 damage (dragon aoe style) and dispel a slot.
I've done HS a thousand times and nothing in that zone compares to SG at all.
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