thats not what constitutes difficulty in EQ though, by your logic any mob that is too high level to kill, is more difficult, thats just not hwo you can gague the difficulty of a zone IMO
I think if you look at it like, "would a group of players who are not twinked went into the zone with the intent of achviing loot and XP, they would have a harder time in HS than they would EVER in SG..
EVEN if you tried to just barely go deeper than the first 10% they could wind up with a night of literally just not knowing what to do, or how to get their corpses within 45 minuets.
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