I just think you are conflating a mobs HP to a mobs difficulty.
By your logic, any mob that is unkillable than a mob that is killable, is technically harder.
Which is just the wrong way to look at everquest. Really, everquest isnt a game about difficulty, its a game about progress and gear.
however, HS is a zone about difficulty, no amount of gear will help you get through locked doors that your corpse is stuck behind, no amount of gear will help you avoid traps that make the entire group reset their crawl.
HS is just a more difficult zone than SG, however the mobs have higher HP and MR in SG... thats the only difference. Again if the mobs were all equal, kerra ise/hs > SG
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