Quote:
Originally Posted by Tecmos Deception
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This is nonsense, man. "If we normalize all the dungeons, which one is hardest?" isn't the title of the thread or what the OP talks about. He talks about appropriate level and gear of the group.
If you wanted to do that, Kerra Isle would be the worst. Have you ever seen that fucking zone? Imagine it full of level 50-55 rangers, shamans, clerics, wizards... with all the pathers running around with sow and blinds/roots/snares/dots/heals/slows... all fully shaman buffed? Lol. Only mitigating factor would be outdoors so harmony pulls.
That'd be fun though, considering what different dungeons would play out like if you scaled their levels. Kerra or kurns at 55? Seb at 20? Haha.
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who whoa whoa cool your jets man, lets not turn this into who can nerd rage the quickest, I want to just try to discuss it, i know its easy to heh.
But seriously, I would say, kerra isle, if it were a level 60 dungeon, WOULD be the hardest dungeon in the game.
Simply put even if you took 6 people who raid NTOV to HS that have never once leveled with eachother and said, ok here is a dungeon you have 2 days to get through it and get all the loot.
I think they'd do better in SG then they would in HS, barring the fact that some loot is just not 'gettable' becuse its not group loot in SG... SG is really more of a mini raid zone, not a group zone, hs is a pug group zone, not a mini raid zone.
I think they woudl discover that HS is WAY harder becuse of shit they were not excpecting...
RE-traversing each wing realizing they need keys they dont have, wipe, then realizing they need to retrieve there corpses naked or that the rogue is dead becuse they didnt know some biles see invis and some dont.
Traps, reseting progress in EACH WING
Idiots pulling 3 adds and wiping the group cus of HT's
That shit doesnt happen in SG, I have never seen someone accidientaly wipe a group in SG and I have in virtually every pug in HS