Quote:
Originally Posted by mickmoranis
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the difference between HS and every other zone is, once you die, you stand around and go... uh what now? we have no possible way of getting our corpses 'as normal human beings who play a video game'...
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This is just being lazy or bad, not "normal." It's not level 10 in crushbone. It's not level 35 in overthere. Just because you can't run directly to your body without invis, maybe needing to dodge a pather or two, and rez in a guaranteed safe spot, doesn't mean it's out of reach for a normal player.
1. Double invis
2. Monks, necros, shadowknights
3. Dying above tunnels
4. Rogues
5. Tricks (stalking probes, corpsed keys)
6. Friends; alts in convenient locations
7. Fighting back in
But enough about CRs. CRs are supposed to be a small part of what a remotely-competent group does. Even if I conceded, arguendo, that CRs in HS are harder... what of the majority of the time when you aren't CRing, but actually fighting?
At 60 in HS you're doing south or east. Fighting level 49-55 mobs that hit for 136-160. There's a necro here or there casting spells. Maybe half the mobs you pull can harmtouch for around 500. Resists are normal. Pulls are regularly 2-3 mobs at a time, biggest maybe 5-6 without legit training yourself. Pathing isn't bad.
At 60 in SG, you get to exploit water clearing aggro (if fighting mobs from the water, anyway), though it isn't always a get-out-of-jail-free card. The typical mobs you're fighting do stuff like: buff themselves with cleric HP buffs, cast 70% haste on all mobs within range, double backstab for 800, hit for 230-280ish, resist slow after tash 3-4 times in a row (or more)... even if they are the same level as stuff in HS. The tougher mobs are like killing a higher-level vox/nagafen. Pathing sucks. Swimming can be a pain. Pulls might be single regularly, but they can be 3+ too (have fun keeping stuff rooted or even sticking mezzes).
Quote:
Originally Posted by mickmoranis
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Remember folks 1000+ hours expereince doent mean the zone is easy, it means you are expereinced in it.
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This doesn't work in your favor. If I spent 1000+ hours in SG, would I be soloing icy servants regularly? Breaking the rooms of sirens to kill a named one? Able to gate out, make a corpse, then run back in to my camp quickly enough to loot a lore item off a corpse? No.