Quote:
Originally Posted by branamil
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If we had access to some stats I would bet SG would be the least killed dungeon. I would bet some spawn points have never been killed by players since it's inception. Inside there castle there are sometimes 7+ mobs within line of sight to eachother, and 2 or more icy servants that proc a 500 pts aoe dispel. It's completely absurd, you would need more players than it takes for some ToV dragons. And for what? Netted kelp leggings?
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if you're basing the definition of a difficult dungeon based on how many people go to it, then you may as well say paw is the most difficult dungeon in the game. People dont go to SG becuse the quality of the pve is shit (to long to fight, not to hard) and the quality of the drops are shit (just this crap: Cloak of the Seacaller, Neriad Shawl, Seahorse Scale Cloak, Wavecrasher) and then put faction on top of it and there is your answer.
People dont go to SG cus its a junk zone, not becuse its super hard or something.
its damn pretty zone, but it aint no special zone thats off limits cus of difficulty.
Quote:
Originally Posted by skarlorn
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People solo HS all the time. Like you can even solo drusella if you are the right class with luck. I used to duo her all the time.
I agree with tecmos, sg is worse. You don't see lone enchanter and necros cutting thru that zone.
Sure hs is hard and unforgiving, but honestly once you understand how to deal with the zone it's not so bad. Actually one of my faves.
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The mobs are just not the type that are condusvie to soloing, look if you have an exploit (TOT on ht mobs) and the ability to swap pets, sure HS is a great zone for you, but dude watch a group of 6 go in there, and watch them warp out naked and then not know what to do for days without help from other high level players or a GM
That wont happen 100% the time in SG but it will in HS