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Old 04-03-2011, 09:38 PM
Bombfist Bombfist is offline
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http://fooplot.com/index.php?&type0=...min=0&ymax=100

The above URL is a link to the graph plot, if you want to mess with it yourself.

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For those too lazy to click.

These are the resists from Vz/Tz 2.0 that null kindly sent me.

The black line is your resist %, 100MR gives you -35% chance to resist
135MR about 50%

The blue and red lines are a random value, regarding damage OR ticks / time.

The red line is the lowest possible partial you can hit for, the blue line the highest, these modifier can be changed for each spell seperately.

These % represent your EFFECTIVE resists, not what is showed on your tool tip, each spell had a modifier.

roots get +15 resist and a 45% partial reduction
stun gets a +25
snare gets +35 and 35% partial
blind gets +75
slow gets -10
malo gets -10
whirl gets +100

So, if we take snare as an example, it's at about 55% chance to resist at 100MR and it will last 45-85% of the duration.

Wehrmact, your views are completely valid if you want to emulate live to your memory, that's not what i want to do, I'm pretty sure you're the only one who wants to do that. This isn't the thread for you buddy, you're trying to tell me and everybody else here how everything should be, but you know 0 about anybodys intentions but your own. I have 0 intention of emulating live everquest pvp, it's terrible, everybody knows that but you seem to want to, that's fine friend.

I'll quote null, and remind you that everyone bitched on live about things being unbalanced.

Box 1.0 everyone bitched, box 2.0 everyone bitched, box 3.0 made standing in the yard with a tree trunk pretending it was a ton po doing flying kicks seem like the promised land on everquest pvp.

This thread is for finding a balance, i don't want to emulate live, vacate my thread.

For those that want to discuss the graph feel free, the modifiers are whats up for discussion basically,

Quote:
roots get +15 resist and a 45% partial reduction
stun gets a +25
snare gets +35 and 35% partial
blind gets +75
slow gets -10
malo gets -10
whirl gets +100
The partial resists are editable for each nuke and every spell in game, the discussion points are the ones above really, you'll see whirl with a 100 modifier, meaning it's going to get resisted 80% of the time with about 150MR and has an RNG partial timer anywhere between the red and blue lines for your effective resists.
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go hang yourself.
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Originally Posted by wehrmacht View Post
NOBODY IS ALLOWED TO ROOT, LETS DUEL, NO ROOTS, I GET TO START ON 100% HP AND YOU ON 50% BECAUSE YOU HIT HARDER THAN ME.
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Last edited by Bombfist; 04-03-2011 at 09:51 PM.. Reason: Modifiers were off, changed.