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Old 06-25-2017, 12:27 PM
Troxx Troxx is offline
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Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,284
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Yeah outside of root, proximity (from an aggro standpoint) is meaningless for those within the range of the mob. For the purpose of using the taunt skill, it matters only in the sense that you have to be close enough to the mob for it to fire. Your position relative to the mob (front/back/side) is also irrelevant.

Theory-craft suggests that a lifetap should give both dd and heal aggro, but this is false. A necromancer casting a ~330hp lifetap that heals 330 does not generate 660 hate. Point is - bloodpoint, though a very worthwhile weapon to use situationally, is a terrible aggro weapon.

Various lifetaps for the purpose of aggro were parsed extensively on thesteelwarrior with the advent of LDON and augments you could add to weapons. They were tested ad nauseum and consistently found to be terrible aggro and only really useful for other melee classes with the exception of niche utility combat setups to be used under similar circumstances that bloodpoints are useful on p99.

I loved the warrior class and main'd one on live for the better part of a decade. One day I'll get around to making one on p99 - but I'll likely wait until I have more money than I know what to do with for the characters I'm already playing.
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Last edited by Troxx; 06-25-2017 at 12:38 PM..