Quote:
Originally Posted by Troxx
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kick (stun or otherwise), bash, and slam provide VERY minimal threat. Anything is better than nothing, but kick-stun does not really generate much hate and shouldn't be assumed to do so.
Not counting consumables or charged items, as a warrior you basically rely on haste, weapon ratio, and weapon proc. The first two are directly under your control while the last is a matter of choosing your weapons (and dexterity on gear) wisely, and straight up luck.
The only skill boils down to plain ol' situational awareness and not doing stupid shit like mashing taunt when you're already on top of the aggro list.
Your position relative to the mob is meaningless for taunt other making sure you're close enough to physically taunt.
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This is more or less what we've found in some tests we've done.
To add to it, kick, regardless of stun or not, generates 10 hate. Not much to write home about. I suspect slam and bash are similar, though briefs and I didn't check.
Some other things we found: 150 cap on initial threat (getting added to hate list), and riposte doesn't seem to generate threat (iirc)
Distance doesn't play any role in threat generation or taunt (other than being within range) from what I've seen in our testing though we never specifically controlled for it. Wouldn't mind running a few parses if someone wanted to check out the distance claims and finalize bash/slam.