Quote:
Originally Posted by kotton05
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Saving this one for posterity. in a few weeks I expect to see the 20-30min time frame grow as pressure to engage early increases.
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Pulled Aary in with 18 people last night. Fight lasted well over 30min but thats what happens when you do less with more.
Did i do that right?
Quote:
Originally Posted by Lhancelot
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Pretty clear to me, in his life 20% of those raids was too much of a priority. He wants to do what he wants when he wants to do it.
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Then raiding in EQ obviously isnt something he should have tried to do.
Quote:
Originally Posted by skarlorn
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Its going to be a big increase on the demand for your time and attention
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It was actually a lot less of a demand. We went from needing 5-10 trackers / runners to just using 1 tracker. But you wouldn't know that since you bailed on an app process that is 10x easier than joining a raiding guild on live was.
Quote:
Originally Posted by Troxx
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If you could just join the horde and be available when you're available ... slowly build some dkp to get something nice once in a blue moon ... that'd be much more reasonable.
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Which is exactly what you do unless you want to go hard core and be a tracker too. You can manually set what times you get bat phones and when you wont get alerts. This week for example i think the average time per raid was 20-30min for any batphone target. Some were killed in under 10min from spawn. If you pick the right targets you can reach the RA with 2-3 hours a month....