Thread: Guild Summary?
View Single Post
  #6  
Old 06-21-2017, 10:44 PM
Maner Maner is offline
Fire Giant


Join Date: Mar 2015
Posts: 571
Default

Quote:
Originally Posted by kotton05 [You must be logged in to view images. Log in or Register.]
Saving this one for posterity. in a few weeks I expect to see the 20-30min time frame grow as pressure to engage early increases.
Pulled Aary in with 18 people last night. Fight lasted well over 30min but thats what happens when you do less with more.


Did i do that right?

Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
Pretty clear to me, in his life 20% of those raids was too much of a priority. He wants to do what he wants when he wants to do it.
Then raiding in EQ obviously isnt something he should have tried to do.

Quote:
Originally Posted by skarlorn [You must be logged in to view images. Log in or Register.]
Its going to be a big increase on the demand for your time and attention
It was actually a lot less of a demand. We went from needing 5-10 trackers / runners to just using 1 tracker. But you wouldn't know that since you bailed on an app process that is 10x easier than joining a raiding guild on live was.

Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
If you could just join the horde and be available when you're available ... slowly build some dkp to get something nice once in a blue moon ... that'd be much more reasonable.
Which is exactly what you do unless you want to go hard core and be a tracker too. You can manually set what times you get bat phones and when you wont get alerts. This week for example i think the average time per raid was 20-30min for any batphone target. Some were killed in under 10min from spawn. If you pick the right targets you can reach the RA with 2-3 hours a month....