Quote:
Originally Posted by Achromatic
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I'm biased and have never played an sk but I'd say roll paladin. Here's a couple of things about them that might help you with your decision:
-Pallys are extremely versatile/have more utility compared to SKs. They can lull, root, stun, heal and CH (a gimpy CH at 60). So basically they can tank, heal, CC and pull. Also, the first stun they get plays well with enc spells bc it doesn't break mez.
-They are good at fighting undead mobs since they get vs undead nukes, fear, invis, and ghoulbane, great spear of dawn and other vs undead proccing weapons(some are sk useable too).
-They can heal just as well as a shaman throughout the upper 40s (superior heal), and get a 700hp heal over time + 90% res at 59.
-In velious they are good for getting charm breaks off of enc pets which are valuable for mobs like aow and tunare (1 enc pet is much higher dps than 1 single rogue). So they are CC at raids.
-Warriors go apeshit over divine strength, a 200hp buff that stacks with everything except a lame ass ranger atk buff.
-The epic is only worth fashion quest points. Its not a very good weapon with velious out.
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I like paladin gameplay better myself, over sk. Agree with all of this.
The only thing sk gets that no one else gets that is remotely worth envy is their gigantic purple epic 2h sword. That thing looks awesome.
Other than that, I like all the things a paladin brings to the table, making it more fun to play and imo a better group tank.