I do think Vallon/Tallon Zek were better. Wasn't it the case those on the same team couldn't attack each other? Either way, it was more controlled PvP on top of hte level limit, making it friendlier. I think it was also more RP-oriented.
I think with the pops being so low on red, maybe htey should try a team server.
Keep in mind my PvP server of choice was Sullon Zek. I loved that server. I did have some alts on Vallon/Tallon. But to be curt, I liked hte mayhem on Sullon. It was a special thing to be able to kill and be killed by anybody.
If it were me, I might alternatively setup a top 100 page for those who kill others the most, and also organize by guild. I know numbers can be a probelm, but you got to remember PvPer's are very competitive and love numbers. It's worth noting you don't get high numbers if you kill somebody lower level than yourself. You also can't kill the same player repeatedly for points.
Back in the day, eqplayers.com kept PvP stats for all the PvP servers. It was part of the fun.
Beyond that, it might also be worth wiping the PvP servers now and then. I've noticed in PvP MMO's wiping is a tool increasingly used to combat the wealth of top guilds. It resets the field, giving everybody a more equal chance. In Everquest it has an even bigger relevance, since twinks are commonly made to prey on the leveling population. A wipe eliminate them.
One of the probelms with server wiping is when the server is approaching a wipe players may lose interest and wait for the wipe to finish before playing. This can be countered by only announcing the wipe date a week early and not making it too predictable when it'll occur. There migjht be other methods. Server wiping as a tool to counter unfair fights is still evolving.
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