Quote:
Originally Posted by Jimjam
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I always thought it was dumb that finding a position that a mob was unable to climb to was considered an exploit. Just seems like tactics.
They should have just added like a memblur, fear or something AI to make it less practical. Having a mammoth super jump or warp through walls is more immersion breaking than having it stamp about confused or run away to safety.
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I don't think the game with elves, dwarves, lizard people, trolls and ogres, of various walks of fantastical life is looking for "realism" necessarily.
I think in a lot of games, it is tactics. But in an MMORPG? Too easy a thing to exploit long-term.
Not that there aren't other exploits, but y'know. Probably an easier thing to fix.
Just like them warping through Rogue pickable doors. It makes sense so people can't just abuse that and totally eliminate (one of) the purpose of Rogues.