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Old 04-02-2011, 02:37 AM
Abacab "The REAL truth" Abacab "The REAL truth" is offline
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Join Date: Feb 2011
Posts: 179
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]
Neutral team's best tank was a halfling, karana warrior named Toodles. Your statement doesn't really make sense. You're obsessed with thinking Ogre SK's and Ogre warriors dominate all PvP when they don't.



This is another nonsensical statement. Playing an ogre on a PvP server isn't some giant advantage, you're a giant target to get blown up. When we were fighting Heresy on TZVZ and someone said "KILL REXX", nobody ever replied with "Where is Rexx?".

Trolls on the other hand have regen which is an advantage but they also have 5 FIRE RESIST and are also big targets. Playing a character with 5 fire resist isn't that fun.



Like I said, I never even saw a Rallos Zek halfling over level 10. Even if there are people playing them, they're like a novelty character that people immediately know their names and what team they're on.





It was completely impossible to immortal heal on sullon zek. You can't heal the other team or buff them and there's no level limit for PvP. Can people stop smoking salvia before they post?

The only real xteaming you can do is using a character to train your own team which should probably be the only bannable rule for this server. I'm not talking about at a camp in Guk or something because GM's don't have time for that. I'm talking about someone logging on a level 60 neutral monk and using it to train a neutral raid over and over.



Now you're just making stuff up. The thing you suggested involves way more work. For the one I listed on the original page, nothing on the server has to be altered at all except who can attack and heal each other.

You're also acting like PvP is town based, like everyone is a UO house fighter or something? You don't need to do anything to guard faction on a Dark vs Light server. All the evils will congregate in places like Grobb, if a good team player wastes his time factioning his way up somehow, it's still just him vs 20x as many evils if he goes into that city. It's still a suicide run.




Those servers probably didn't even have quests and like I already said, the server devs probably want to keep it as close to p1999 server code as possible.

You're misconstruing everything, I'm not stating that I roll some ogre with 150 stamina and proceed to roflstomp everything from Innothule to East Karana in terms of being overpowered. I'm stating that because they start with 150 str/sta they're going to be the primo choice for tanking in PvE environments thus it will carry over to being the choice for PvP.

It's much easier to play an ogre warrior than say a gnome warrior simply because you get 50% more baseline HP and that is the allure and that is why the majority of the tanking population will be ogre, even on P99 now ogre's and trolls make up the majority of endgame tanks, and I've known only one barbarian during my time here actually tanking in fear.

This is where globalizing faction comes into play, if every player has an absolute choice of what side to be on and where to start, I can roll that ogre SK and start in Qeynos to level up quick off gnollfangs, I can roll that dwarf cleric and start in paineel if I so choose, which is a much better alternative to players than being confined to "good" team because you choose a wood-elf druid, or be confined to "evil" because you want a tanking class that has more than 75 Str/Sta

There also has to be a level limit in PvP, within +/- 10-15 levels, no one wants to deal with the mage who exploited his way to level 50 while the rest of the server is level 12 killing crocs as he continues to bolt his way through newbie zones time and time again.

My point I'm stressing is the server should be fun, and PvP should happen at all times, but it's stupid to confine people into X and Y teams especially on an emulator, and it's even more retarded to make it a FFA grief-fest by allowing level 60 casters to run through Oasis destroying derv camp after derv camp especially considering PvP should cause xp loss.