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Old 04-02-2011, 01:48 AM
wehrmacht wehrmacht is offline
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Join Date: Mar 2011
Location: SullonZek
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Quote:
Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
The issue with deity specific PvP is no one will roll halfling warriors following Karana
Neutral team's best tank was a halfling, karana warrior named Toodles. Your statement doesn't really make sense. You're obsessed with thinking Ogre SK's and Ogre warriors dominate all PvP when they don't.

Quote:
Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
in a situation where people will pool 90% of the warrior population into ogres and 90% of the cleric population into dwarf it's hardly balanced and
This is another nonsensical statement. Playing an ogre on a PvP server isn't some giant advantage, you're a giant target to get blown up. When we were fighting Heresy on TZVZ and someone said "KILL REXX", nobody ever replied with "Where is Rexx?".

Trolls on the other hand have regen which is an advantage but they also have 5 FIRE RESIST and are also big targets. Playing a character with 5 fire resist isn't that fun.

Quote:
Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
but it still belies the fact it "blurs" the team spectrum
Like I said, I never even saw a Rallos Zek halfling over level 10. Even if there are people playing them, they're like a novelty character that people immediately know their names and what team they're on.



Quote:
Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
will only preclude to x-teaming, and immortal healing.
It was completely impossible to immortal heal on sullon zek. You can't heal the other team or buff them and there's no level limit for PvP. Can people stop smoking salvia before they post?

The only real xteaming you can do is using a character to train your own team which should probably be the only bannable rule for this server. I'm not talking about at a camp in Guk or something because GM's don't have time for that. I'm talking about someone logging on a level 60 neutral monk and using it to train a neutral raid over and over.

Quote:
Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
That pretty much covers all the counter-arguments you gave me about deity specific PvP, not to mention it's a coding nightmare.
Now you're just making stuff up. The thing you suggested involves way more work. For the one I listed on the original page, nothing on the server has to be altered at all except who can attack and heal each other.

You're also acting like PvP is town based, like everyone is a UO house fighter or something? You don't need to do anything to guard faction on a Dark vs Light server. All the evils will congregate in places like Grobb, if a good team player wastes his time factioning his way up somehow, it's still just him vs 20x as many evils if he goes into that city. It's still a suicide run.


Quote:
Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
No it is not, you can globalize factions and this was done several times on servers like Qeynos V. Freeport and several other customization projects, and I'm fairly certain refactioning entire NPC databases only took Secrets and Vile like an hours work?
Those servers probably didn't even have quests and like I already said, the server devs probably want to keep it as close to p1999 server code as possible.