Quote:
Originally Posted by wehrmacht
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We've already seen exactly how that works out multiple times in the past. Server population isn't viable for more than like 1-2 months due to reasons mentioned in original post. I assume the people making the server would rather have a more long term success than 1 month of anarchy followed by server closure or reset. There's no point even making a server if you're just going to recreate the failure of TZVZ.
Everything outlined in the original post is there to maximize server population, minimize amount of GM support required to resolve disputes, and prevent someone from taking over the server just by zerging it with a guild of 40 people on day 1. Except for possibly banning dupers or 3rd party app cheaters, no GM support would even be required.
First of all, halfling warriors and a few other combinations could also choose Rallos Zek on the Sullon Zek server and go evil. There is no "blocking" the good team by doing that so I have no idea what you're talking about. They just become and ordinary member of the evil team. There is nothing special about them.
Second of all, you rarely even saw people play these combinations. I don't think I saw a single Rallos Zek halfling once that was over level 10. I definitely didn't see any 50+ ones but it wouldn't even matter if they existed. The only affect it has on the game is that virtually every player character in their starting town can attack them.
This mostly comes down to individual player skill. I can log on a ranger or paladin and send shadowknights to bind point all day. SK isn't some god mode PvP class that you choose at character creation and automatically win every fight. If you're crammed into the entrance of sebillis or something like that, people are much more worried about getting the hell away from the 2h warrior with 20% hp, epic rogue, or monk with tstaff. If you're a caster, don't be a moron and zone in until all the melees do first, then we won't have to listen to all the caster whines on the forums.
He has to run to freeport or innothule swamp or something like that. It's a PvP server. It's not supposed to be easy. There will be other evils in freeport along with goods too. Guard faction doesn't change on PvP server so you can train wherever you normally do.
Warrior race doesn't matter much by level 55+ since kick stuns then. The advantage of being a smaller target balances out with the large race stat bonus.
The whole point of a dark vs light type server is because it's just way more believable having trolls and ogres fighting halflings than it is to have races assigned to teams at random. You can easily tell who is and isn't on your team that way also.
If you did a non-good vs evil setup and just randomly put races on separate teams, what do you call it? The dwarf vs erudite server? The good vs evil one just has more appeal to it but either one is better in the long run than FFA.
Refactioning every NPC in every single town in EQ is extremely unrealistic. That's just too much work to do, it would take too long, break every quest in the game and all the epic quests too. People probably want to start playing on this server before the year 2013 and server devs probably want to keep the code mostly the same as P1999 with the exception of flags for who can attack who.
If you ever want this server to come out, try not to suggest anything other than changing flags of what PC characters can attack one another based on race, diety, or whatever other variable without screwing with any NPC's. I'll add any viable alternatives to the original post that don't result in the server coming out 1 decade from now.
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Let me come at your counter-arguments:
The issue with deity specific PvP is no one will roll halfling warriors following Karana, Dark elf mages probably wont roll Solusek Ro either, but it still belies the fact it "blurs" the team spectrum, and in a situation where people will pool 90% of the warrior population into ogres and 90% of the cleric population into dwarf it's hardly balanced and will only preclude to x-teaming, and immortal healing.
That pretty much covers all the counter-arguments you gave me about deity specific PvP, not to mention it's a coding nightmare.
Now you also stated
"Refactioning every NPC in every single town in EQ is extremely unrealistic." No it is not, you can globalize factions and this was done several times on servers like Qeynos V. Freeport and several other customization projects, and I'm fairly certain refactioning entire NPC databases only took Secrets and Vile like an hours work?
Also epic NPC's have nothing to do with guard and trainer faction so I don't see how quests be broken? Even if factions are changed you're still able to turn in crushbone belts or gnollfangs just as easily as before barring that you are not KoS of course.
Again, something as minor as .pl editing, perl scripting or even globalizing factions would probably take someone like Secrets or Akkadius like 10 minutes to do, so I really do not know why you're pulling this 2013 thing out of your ass.