Quote:
Originally Posted by Cecily
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Rogues and monks and literally any other melee class can break those spells as well as a knight.
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As well? Meaning as reliably? By themselves? With EC tunnel gear?
Come on, be serious.
Story time: Awhile back I was feeling masochistic and leveled an untwinked Paladin on Red. Got into the mid 50s still with mostly bronze armor, save for a DW helm and bracer. But that's really all a Paladin needs to be effective. Good timing with your casted stuns, bash and the DW bracer means you will be interrupting over 90% of spells. By yourself. This allowed me to run pickup groups in Chardok for amazing uncontested XP and loot. None of those groups would have been possible without a Paladin tank, they would be absolutely destroyed by the Wizard mobs. Every time I had to leave a Chardok group and hand the tanking off to a Warrior or Monk I later learned the group would wipe within 20 minutes.
So yeah, an uber geared Warrior or Monk with self buffed 200+ resists can tank the shit out of anything and resist most spells, so no need for interrupts. But that's not really playing Everquest. Take a mid 50's Paladin wearing mostly Bronze into Chardok with 5 other random players with equally shitty gear and you'll suddenly appreciate what the Paladin brings to the table.