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Old 05-23-2017, 05:02 PM
heartbrand heartbrand is offline
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Join Date: Dec 2011
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Problem:

Players can currently bind in Velious INDOOR dungeons. This is not a classic mechanic.

Binding Guide 2001



Basically what we have right now is an issue where Velious is allowing players to bind themselves anywhere they want (except Kael, which has restrictions on binding outside of entrance areas). Players should only be able to bind in outdoor zones or in cities. However currently players on P99 can bind in indoor dungeons.

This is not classic and it poses an enormous balance issue. Indoor Velious dungeons should not allow players to bind in, caster or Melee with Locket. This means people on P99 can incorrectly bind in:
  • Tower of Frozen Shadow
  • Crystal Caverns
  • Velketor's Labryinth
  • Dragon Necropolis
  • Temple of Veeshan
  • Sleeper's Tomb

For the lower level zones this doesn't present too much of a balance concern. However in Velks, DN, ToV and ST you are able to do some ridiculous trains and pulls that weren't remotely possible in classic via using monks binding with lockets, Necros FDed with non-aggroed pets, instant gate potions and TL boxes. You can bind mages in safe spots in ToV or Velks or DN and gate to instantly set up CotH chains as well.

There is no evidence to suggest you could ever bind in any of these indoor Kunark or Velious zones. All posts about bind spots from classic refer to "behind Sontalak at ToV" or "outside of Sebilis". No one was binding inside these Kunark/Velious dungeons because it wasn't possible, and never has been on Live. Even today you cannot bind characters in these high end dungeons.

Evidence:

Halls of Testing Guide



EQClerics 2001 Bind Talk









EQClerics HoT Guide 2001



Allakhazam Zone Comments





I'll dig for more but everything here points to suggesting you could not bind inside. There isn't any reason everyone would bind outside when Sontalak could be trained on them when instead they could bind inside ToV in the safe entry room.

Indoor Kunark/Velious dungeons should all be flagged NO bind.

Solution:
  • Any player with a bind location in one of the above zones should have their bind location reset to East Commonlands (or some default safe zone).
  • Prevent any player from binding in these zones in the future.
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