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Old 04-01-2011, 03:28 PM
Devil Devil is offline
Sarnak

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Join Date: Nov 2009
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Quote:
Originally Posted by Abacab "The REAL truth" [You must be logged in to view images. Log in or Register.]
The only issue is every warrior and bard can choose Rallos Zek as a diety, meaning you could cockblock the good team by having halflings, dwarves, wood elfs, half-elfs, and barbarians go evil simply because they choose Rallos Zek which doesn't even make sense seeing as the evil team will be nothing but dark elf wizards and ogre shadowknights, so where would the evil halfling go level? He obviously can't level in misty, and most certainly cannot train in Neriak...

On the otherhand if it's "race wars" the evil team has a huge advantage by claiming two of the strongest warrior races, two of the strongest caster races, and their numbers will out-perform the good team by 3:1 ratios simply because no one wants to be a human shadowknight or wood elf warrior.

My solution would be to start everyone off in a "hub" like the tutorial and place a custom NPC at the spawn point which allows you to choose between "good" and "evil" so if I choose to be an ogre warrior simply for the bonuses and I want to be "good" I state that to the NPC and he tags me accordingly and gives me the surname "the Good"

At this point all you'd really need to do is refaction the cities guards/mercs/trainers to go along with those choices for example

Evil:
Paineel
Neriak
Oggok
Grobb
Freeport
Cabilis
Ak'Anon

Good:
Rivervale
Qeynos
Erudin
Halas
Felwithe
Kelethin
Kaladim

Depending on my choice in the hub I become either KoS to one sect of cities, and ally to the other. I then tell the flagging NPC where I wish to go based on my alignment and he transports me to a bind spot within my city of choice, I'm then bound and free to group and level with people that have similar alignment choices.
^^ This.

How much work would this be JW?