I've tried EQ pvp. It's okay.
Really it is where the 'competitive' players belong, to me it is obvious that vanilla EQ is a collaborative game about working together and 'competitive' player are simply trying to work against players that want to play collaboratively.
Quote:
Originally Posted by loramin
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World PvP is for griefers, but I think the many successful team-based PvP MMOGs (eg. DaoC, SW:G, WoW, and even EverQuest with Sullon Zek) show that good MMOG PvP is possible.
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I had a toon on SZ that I would play when I wasn't feeling well. Bertox SK. Obviously it didn't get very high level.
Something I noticed was high level wizards and druids detour into the warrens on their way to the Hole just to clear out any non-team teens levelling there. This happened almost every session.
You could argue killing the younglings is team activity. However, I never had an on-team player show up to the warrens to see if there were any low level players that might need help. This ratio of kill vs help suggests to me the activity was grief based, not team based.
In this regard I think red is more successful than SZ; Although there used to be a fungusman problem, these days red has a decent number of players that will try give newbies a hand up or protection (at least until they hit their 50s).
Edit: just logged into live on zek to see my old sk, level 15 with almost a full set of ringmail and a cold iron shackle for that plate bracer look
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