My crazy suggestion:
Have a sort of soft level cap at around level 30ish. What I mean is everything works normally up to level 30 but beyond 30 if you die you drop back to level 30 (or whatever specific level they decided would be best).
This way most of the population is kept close to the same level so that PvP is more fun. It keeps high end loot from proliferating and being dumped on low level twinks (at least slows it down). Add to the post level 30 risk by allowing item loot on anyone who was above level 30 when they died.
Preferably put in some kind of points earning system for PvP kills. Points could be used to buy no-trade items from a special vendor.
Oh, and make it a teams server.
And if all of this doesn't work, wipe it clean and try a different rule set.
|