Quote:
Originally Posted by Rygar
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Early in Kunark they removed / moved some overpowered items from Seb realizing they went to far on the itemization. Even if you left fungi as is and made it a Trak or VP drop it would at least have the rarity of the item justify the power it gives. It would be selling for Manna Robe pricing or greater, probably 150k. You'd maybe have 1 Fungi dropping every 9 days or something, so figure around 40 per year on the server.
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The fungi was never moved or was the drop rate changed during kunark. Do you just make shit up if you think it helps your argument? What items did they remove other than a 1hs from reet frogs?
Quote:
Originally Posted by Jimjam
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I'm sorry, but you need to get better informed if you are going to try to post so decisively.
DMG goes through several caps as you level up, and this goes beyond level 20.
Classically, Haste and worn AC are also capped by level. I've not bothered to test it on p99 so maybe I am wrong in practice for this server.
As to who I am to 'decide' what was a mistake? I hoped my post was clear I was posting my opinion of what would be improvements to the fungi in a hypothetical non-classic server. The entire point of a forum is to discuss facts and opinions and I believe so far I have not deviated too far from the topic. It's certainly a point many of us are enjoying discussing.
It's pretty hypocritical for you to call me out on being unqualified to post my opinions, which are subjective, whereas you are posting information which is objectively wrong. I suggest in the future you either double check your facts or use disclaimers to avoid appearing willfully ignorant.
Well, my understanding is cumulative haste has a cap. While shaman and bard have pretty mediocre haste, Enchanters make it very easy to go over the cumulative cap with only an entry level haste item. Hell, my ranger main used to be over the haste cap with just his equipment and clickies whilst I was levelling him up. The haste cap is not just an academic issue, it actually can come into effect while grouping on a twinked character.
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You said every stat had caps not just haste and AC. And no, it is not possible to reach that haste cap by yourselff with just items. Your understanding is obviously lacking. There are two types of haste, worn and spell. Only one worn haste item works at a time as does only one spell haste work at a time. Ignoring the extra bard song of course. Even if you twink a toon with a 36% haste item they are still able to use 95% of at level chanter haste spells. You only go over the cap if, like I said, have someone higher level buffing you. Which means you support powerleveling but not thinking which is kinda stupid imo.
Cumulative haste ALWAYS has a cap even at lvl 60 there is a haste cap...I haven't posted anything that is subjectively wrong, your just making shit up based on your limited knowledge about live and EQ mechanics.
As I said the major damage cap is lvl 20, and even monsters have damage caps based on their level. This line of thinking is also irrelevant to the topic.
You literally called it an 18 year old mistake lol. That isn't an opinion that is you saying it's a mistake like you're qualified to make that judgement.