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Old 05-18-2017, 02:11 PM
Tecmos Deception Tecmos Deception is offline
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Join Date: Jun 2012
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Default On the unclassicness of Agnarr

Kinda got excited this morning about the idea of trying Agnarr. I have a buddy who likes EQ but tends to get turned off by the hardcore-ness and lack of convenience of P99, but who might stick with Agnarr longer. I would like AAs (I dislike the mechanic of level and gear being the only things that contribute to character power). I wouldn't mind seeing all the Luclin and PoP zones I didn't get familiar with back in the day.

But then I read the Agnarr FAQ. LoY and LDON too? Respawning with items after a death? Augmentations to balance melee vs caster in the classic expansions of Agnarr's lifespan? Instances of non-raid zones when the population is high? New layout in like a dozen classic zones? Countless changes to items and NPCs and quests that aren't era-appropriate even for the LOY and LDON eras? No weight coins?

Even if I were a junkie for Luclin and PoP, that is a pretty huge list of things that will make the game feel even less like the Luclin and PoP era than P99 feels like classic, even ignoring all the mechanic wonkiness that will exist from them not putting enough/any effort into revisiting behind-the-scenes coding of modern EQ compared to <2005 EQ.
Last edited by Tecmos Deception; 05-18-2017 at 02:14 PM..