Quote:
Originally Posted by Kich867
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I think the real question, from a programmer's perspective, is why does the client have a tick? The server corrects it, it'll always correct it, the client shouldn't ever try to simulate the server.
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Not sure exactly, but you have to remember that back in the day you couldn't rely on the server being there 100% of the time: connections sucked. Most likely the client has a tick so the player doesn't notice when the server is unreachable for a few seconds, and Verant just did a better job of keeping the two in sync so we never noticed that that was happening.