Thread: Game Mechanics: Tranquil Staff stun effect
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Old 04-01-2011, 10:51 AM
Azzbad Azzbad is offline
Sarnak


Join Date: Sep 2010
Posts: 242
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Used t-staff on live for a long time in kunark/vel/luclin...

The stun here so far has not exceeded three seconds yet and is usually short enough to not even notice a stun happened. I recall being able to land a proc and move to the backside of the mob and whack away at a good clip and sometimes even get lucky and stunlock mobs for 50% of hp etc.

I can confirm that it *isnt* breaking on melee damage like whirl right now. I think the max stun time needs to be adjusted. I don't have any idea nor can find any breakdowns of stun length distributions or anything (RNG?).