Here's one of my posts about it:
http://www.project1999.org/forums/sh...0&postcount=11
(It's interesting that some mobs cast a stamina debuff - in this case making it 0)
Don't read my post. Read what the links say.
The problem with what you guys are doing is... instead of starting hard and lowering the pressure as time goes by, you're starting easy (no stamina loss) and attempting to go hard (stamina loss). People will react negatively to a stamina loss system now that they've grown used to not having to worry about it. You're pressing yourselves into a corner and making it worse, imho.
Couldn't you have had a simple look at the code and made an adjustment? The code is probably somewhere in the combat or event code. I'm a programmer and have had the chance to see actual code for an mmorpg (i made it so that how much fatigue you lost was based on your weight). While it gets very very confusing and takes a year or two to get used to code (actively working on it), if it's properly coded it shouldn't be too hard to find the formula. That's better than completely removing it. IMHO, completely removing it is worse than reducing it downard (reducing how much stamina is lost when you swing a weapon). Completely removing is the larger change. In evolutionary terms, it's how big the change is that matters, not what the change is.
Big changes mean extinction. One thing leads to another. In my case, I felt disgusted that you so easily removed a classic feature. It just gave me another reason to go back to the live servers. I know I'm only one example, but that's 1 player you lost as a result of rushing into things.