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Old 05-07-2017, 02:27 PM
stormlord stormlord is offline
Planar Protector


Join Date: Nov 2009
Posts: 1,165
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A big part of the old world is just the content--err nostalgia. That's why the progression servers survive at all. However, I always felt it was the gameplay makes it valuable. Without that, you just have very bad graphics and nostalgia. And that's what the progression servers are. A modern gamer might like hte gameplay more, but in the end nostalgia is the only thing keeping it going, since there're far better choices out there. I still think live is good for playing the modern EQ, but I don't think the progression servers are a good deal.

Where can you find the old EQ gameplay? It's very hard to find. THAT's why it has value.

These:
* no gps map or in-game radar
* high death penalty
* corpse runs
* no instances
* extreme class interdependence--hard to solo in general
* no fast travel except in special cases
* combat-based experience, as opposed to quest-based
* slow experience gains to max level (can require a lot of time to reach)
* mass kiting (swarms even)
* encumbrance from inventory/currency

It's hard to find because it's largely unpopular. However, it's not unknown for a few to want it.

Also OP, I revised your list with some of the other posts:
  • TLP servers don't use classic spell files like P1999
  • TLP servers have updated melee mechanics
  • Revamped zones are: Freeport, EC/WC, Ro, Nek and LS
  • Use revamped graphics for models, mobs and UI
  • Cash shop to buy kronos and purchase in-game items
  • No exp penalties, no hell levels, increased xp rates for leveling
  • Instanced raiding, and 'pick zones' which are basically dynamic instances spawned for certain zones based on population.
  • Bard swarm kiting is gone
  • Each class gets one home teleport to their home city once per hour.
  • Post mob/itemization revamps upon launch will be Splitpaw, CT, Fear and Hate. VP says original pop but no death restrictions.
  • Soulbinders in every city to bind melee.
  • No player corpses.
  • In-game map, including GPS
  • Coin has no weight.
  • Advanced loot system.
  • Augments are in on day 1 and there are augment vendors in cities to "balance the disparity between caster and melee."
  • Slightly higher regen
  • Requires subscription to play
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Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 05-07-2017 at 02:55 PM..