A big part of the old world is just the content--err nostalgia. That's why the progression servers survive at all. However, I always felt it was the gameplay makes it valuable. Without that, you just have very bad graphics and nostalgia. And that's what the progression servers are. A modern gamer might like hte gameplay more, but in the end nostalgia is the only thing keeping it going, since there're far better choices out there. I still think live is good for playing the modern EQ, but I don't think the progression servers are a good deal.
Where can you find the old EQ gameplay? It's very hard to find. THAT's why it has value.
These:
* no gps map or in-game radar
* high death penalty
* corpse runs
* no instances
* extreme class interdependence--hard to solo in general
* no fast travel except in special cases
* combat-based experience, as opposed to quest-based
* slow experience gains to max level (can require a lot of time to reach)
* mass kiting (swarms even)
* encumbrance from inventory/currency
It's hard to find because it's largely unpopular. However, it's not unknown for a few to want it.
Also OP, I revised your list with some of the other posts:
- TLP servers don't use classic spell files like P1999
- TLP servers have updated melee mechanics
- Revamped zones are: Freeport, EC/WC, Ro, Nek and LS
- Use revamped graphics for models, mobs and UI
- Cash shop to buy kronos and purchase in-game items
- No exp penalties, no hell levels, increased xp rates for leveling
- Instanced raiding, and 'pick zones' which are basically dynamic instances spawned for certain zones based on population.
- Bard swarm kiting is gone
- Each class gets one home teleport to their home city once per hour.
- Post mob/itemization revamps upon launch will be Splitpaw, CT, Fear and Hate. VP says original pop but no death restrictions.
- Soulbinders in every city to bind melee.
- No player corpses.
- In-game map, including GPS
- Coin has no weight.
- Advanced loot system.
- Augments are in on day 1 and there are augment vendors in cities to "balance the disparity between caster and melee."
- Slightly higher regen
- Requires subscription to play