Quote:
Originally Posted by mickmoranis
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OP plz do not take these concerns we have as criticism, they are merely like minded people who love the same things trying to lend a helping hand to your eye.
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No, yeah I mean criticism is welcome - it is criticism, that's fine, that's what this thread is for. It's a two-way street though. I mean, we aren't just gonna redo something because one or two people think it looks wonky - it's push and push back. You say, "this thing looks weird, maybe redo this" and I'll say, "yeah, but this and this" and we'll meet somewhere in the middle.
So yeah criticism is helpful when it's constructive, but either way I'm still going to challenge it. I actually don't think anything about the shield looks aesthetically wrong, there are just some technical inaccuracies: the center rivet should be huge, the outer rivets should be a little bigger and there should be four more, which means they need to be spaced a little closer. Other than that I think it's fine.
Lots of stuff we've redone isn't very accurate w/r/t coloring, but we spend a lot of time tunnel-watching while working on textures to see how it all fits together. Seeing them out of context in the screenshots I post lets you form a very objective opinion about the thing, but we balance that with how it actually looks on different models, next to different kinds of armor, etc., so that usually informs our decisions on what we do and don't change. Lots of stuff I've redone deviates quite a bit from the originals: whip, basic staff, crook, bow, tomahawk handle, sickle, dark two-handed sword, etc. I'm surprised some of that hasn't been criticized.
And keep in mind that even after it's released we'll still be changing stuff and posting updates and stuff. It's all very agile and subject to change - nothing's carved in stone.