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Old 04-13-2017, 10:37 AM
Spyder73 Spyder73 is offline
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Join Date: Oct 2014
Location: 36th Chamber
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Originally Posted by Kotopes [You must be logged in to view images. Log in or Register.]
I still think this is the most OP xp-grind duo where druid is utilized as a puller.

Necros are not as efficient in this setup, unfortunately while of course it's still decent xp in enc-nec duo. The idea is to have constant stream of incoming mobs. A druid has to pull them non-stop, often in packs of 2-3 so I hardly call this leeching. The mana usage is pretty small too, lvl 1 snare costs almost nothing, spare from ocassional regen and sow refresh. The ensnare lasts like 12 min and makes controlling that hasted DW pet a breeze.

If there's a suitable animal present for a druid to charm as well, then common outdoor blue trash dies almost instantly. Also don't forget 50% exp penalty where enc has to waste time and mana finishing kills solo. This is also a non-issue in this setup.
How is a necromancer less effective than a Druid at ANYTHING, let alone a duo (where they excel)? Almost every high level zone has undead in it that necromancers can charm to add another charm DPS pet(Seb, HS, KC, CoM), necromancers heal better than druids, necromancers do way more damage than druids, necromancers can twitch enchanter to keep at near FM 100% of the time, J-boots neutralize SoW, Necro root is the same as druid root, necros can snare just as well as druids, DMF for levitate, best fear in the game...necromancers are one of the best support classes in the game and group better with literally any class combo than a druid would. Necro hasted Rogue pet probably out damages an unhasted charmed bear, so even if there is wildlife I still give edge to necro.

Necromancer can do everything a druid can do + Feign Death...Its silly to argue Bard is not the alpha puller though, they can do everything and split any room and can move faster than any class in the game (by a lot)
Last edited by Spyder73; 04-13-2017 at 10:55 AM..