Quote:
Originally Posted by Jimjam
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Sorry to double post, but pulling up some numbers from a pervious thread where I mentioned mitigation:
I took a look at my logs for 20k+ of damage to my ranger and a few paladins tanking some of the tougher mobs in KC (Spectral Protectors, Spectral Knights, Skeletal Warlord, Skeletal Scryer, Skeletal Protectors, Skeletal Captain, Skeletal Berserker, Knight of Sathir, Hangnail, Decayed Prisoners, Caller of Sathir, A Drolvarg Warlord, a drolvarg captain, a drolvarg bodyguard, a cursed hand, a construct).
Paladin 1 (level 51)
Average hit 70,
Real hits 53%
Ranger (lvl 52-53)
Average hit 64
Real hits 51%
Paladin 2 (level 55)
Average hit 66
Real hits 43%
Paladin3 (level 56)
Average hit 66
Real hits 46%
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Numbers are always good but those don't tell a whole lot. Best way to get a better idea would be to pull a single mob unslowed and with sufficient healing to get as little as a 7-10 minute parse on the exact same mob (same everything). This would let you compare two tanks much more accurately as all other factors would be equal. If you're interested in doing this I can always bring my shaman. With torpor heals are limitless in a place like KC. Can always root a mob so a warrior or knight can just stand there and get hit.
Important things to look at:
Avoidance rate
Demage interval spread
Average dps
Average hit
Can repeat this process across multiple zones.