Quote:
Originally Posted by Ravager
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8 teams want to play soccer on one field. 2 of 8 play on that field night and day, sometimes against each other, sometimes with each other, generally with each other when one of the other 6 teams decides they will try to play. All the while, the 2 ignore the rules of the game, they pick up and carry the ball, they knock other players down, they might even go so far as park a truck in front of their own goal. All goals the first 2 teams score counts as points against the other 6 teams. When the 6 teams remark about how they can't even play the game, let alone "win", the 2 chastise them for not "competing" at their level.
What kind of "competition" do you advocate?
Oh, and the ref says, "ref yourselves".
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I don't advocate, I just wanted to understand what you meant. Your point is that competition can only exist within a given set of rules, and if one 'team' habitually breaks the rules then it's not really competition any more, it's just cheating.
I agree with you in principle, but I don't know how that gets expressed in EQ unless its PvP and/or a vigilant, rules oriented group of GMs that enforce a rule set.
Instancing 'solves' the problem by removing the competition, and brings it's own problems, but I don't know that some kind of controlled or limited instancing is such a terrible idea.