Quote:
Originally Posted by Cwall 146.0
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well it is very concerning that fandango was suspended for training based on the video that symbiotic posted
it is even more concerning that after thoroughly explaining how the video actually proves that fandango was not the person who trained the mobs into the HoT zoneout room, cylock immediately dismisses it saying "this is our ruling."
he either simply does not understand aggro mechanics (very bad for someone with the power to suspend/ban), or he is unwilling to admit that he is wrong (very bad for someone with the power to suspend/ban)
it is compounded by the fact that he does things like going into visible ogre form while partially blocking a narrow zoneline, followed by deathtouching people in the middle of a PvP fight because they're telling him that he is stupid for doing something like that, as it got someone killed when they were trying to zone; his reasoning? "they were messaging me in tells shit talking me"
this demonstrates that his solution to a player lashing out at him is not to simply mute and/or ignore them, but kill them and risk swaying the tide of a PvP engagement; having thin skin while trying to police this community will only end poorly (see: Derubael)
even moreso, he's frequently consulting someone like Braknar for advice on rule interpretation, aka someone who also has no idea how EQ PvP works along with very little history enforcing PvP-specific rules on this server, as evident by informing people that they're allowed to kill members of a guild who are participating in force LNS, even though force LNS has never worked that way, and suspending people for dispelling raid mobs on in-range-to-PvP characters, which has been explicitly stated by Sirken and Llandris to be legal for several years now
cylock seemed to be a very good thing for this server, but if he does not figure out how things have worked and should work around here, he will end up doing more harm than good
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I like some of the new rulings for small group/solo stuff because they work in my favor while I am farming.
But Mass PvP ?? I can see some problems here that need to be clarified, especially with regards to past rulings and the rules not being consistent with what the players have been used to since Velious launched. Changing the dispel rule back to the Amelinda hatchet job doesn't seem like the best idea, since you can dispel something to save for your force and kill it MUCH later. THIS IS NOT BLUE, THERE ARE NO ROTATIONS. THERE IS NO FTE. ITS NOT THEIR MOB. IF YOU CAN PREVENT A MOB FROM BEING KILLED THAT IS PVP.
Why should you need the force RIGHT NOW? That is my biggest issue.
If the dispeller is IN RANGE to be able to be stopped from saving the mob from dying, why shouldn't he be allowed to save it?
Even if you wanted Cylock's rule, The SPIRIT OF HIS OWN RULE would make enforcement action on dispel on a PvP server only legit if the offenders guild/force/team never materialized/doesn't exist at all and the guild he represents never kill the mob, and its obvious that it was being done 100% to prevent the guild from killing it for the grief factor.
That doesn't fly either, because in Force VS Force PvP, by denying raid targets this prevents the enemy from acquiring gear and improving their advantage over the other force.
Dispelling is legitimate PvP as long as they are stoppable by PvP for the aforementioned reasons.
You need to have a summit and think this through, and not just wing it.