http://www.project1999.com/forums/sh...d.php?t=148787
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Causing Experience Loss.
Intentionally causing experience-loss to other players in the PvP environment is illegal in all cases and may result in disciplinary action when witnessed by a P99CSR. This includes things such as intentionally training NPCs. We do understand that there are cases where the experience-loss is unintentional, and no disciplinary action will be taken in those cases
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Per the stickied rules it's clear that training is an intentional act to cause experience loss. Getting agro from a faction mob in a velious zone is a regular occurrence. Also if a "receiving" group of people are near a zoneline, they can zone, and unintentional experience loss is easily avoidable; in fact the person that received the agro MUST use the zoneline, so anyone standing near zonelines cannot use the "training" argument if they die to an NPC following another player exiting a zone.
Therefore I interpret agro from velious faction mobs and people near zonelines as exempt from the training argument.
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In large scale PvP (7 or more players on both sides), LnS must be called by a force as a whole. Individuals may not invoke Loot and Scoot. LnS may be called by the force at any time, this option may never be forfeited. If a fight took place across multiple zones, the force is considered to have finished LnS'ing once all of their players have left the zones affected. All other LnS rules still apply.
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The spirit of the rule is what matters. The spirit of force LNS is to allow a guild to concede the fight, get the dead, and leave the area without being griefed by another guild.
As for dispelling raid mobs. It is not written, but it is common knowledge that on a PvP server, players are equipped with the power to take some actions into their own hands. This means camp dispute and raid dispute. I am talking about IN RANGE players. If an IN RANGE character from an opposing guild wants to come try and take a mob from you, you can kill him. If a guild wants to contest a raid kill and the goal is to attack another guild when they are engaging the raid target they are allowed to dispell debuffs off the raid target with IN RANGE characters. The IN RANGE characters are susceptible to PvP. NO CSR involvement is required when ALL PARTIES are IN RANGE and the INTENTION is to GUILD VS GUILD PVP in contention of a RAID TARGET. The onus to secure the raid target is on the guild attempting to kill the raid target. They must be tactical with their raid location, winning large scale PvP and forcing the other guild to Force LnS from the zone for an hour, or defend while fighting the raid target.
Remember, blue does not have this power, they must rely on CSR involvement and rule lawyering. Red has Player VS Player for MOST camp resolution, within limits.
Thanks