Quote:
Originally Posted by tyrant49333
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Group should have a tank, puller, 2 DPS, slower and cleric. Can you put a necro in place of one of those spots? You could. Will it make the group shittier over all ? YES. Don't lie to yourself. Everyone knows this.
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You should app to Awakened, you sound like a future officer in the making!!!
I don’t think anyone is arguing Necromancers are a min/max choice for the typical melee-meat-grinder group full of epic’d rogues and monks. It’s the same argument with any caster class – sustained DPS vs Burst DPS. Melee don’t have mana, casters do - both do similar damage but one has a constraint and another doesn’t. Enchanters are the outlier because of how utterly broken charm damage is on P99.
Now where a Necromancer really shines is in small grouping situations…a trio with a Shaman and a Monk for example is about as powerful a trio as there is. If the only way you like to play P99 is with a chanter and cleric cheesing all content or with a group full of melee…then you will not likely find anything fun outside the min/max. This is an old and broken game (intentionally broken in some cases).
The rogue backstab pet actually does really nice damage. Is it as good as my epic/40% haste monk or a twinked-to-the-teeth rogue? No…But it’s not as bad as you are making it seem, especially when you add in the necromancer utility of healing/drains/twitching/roots. Necromancers really shine in the ability to take strain off the healers while adding in some decent damage (not top tier meat grinder damage).
TLDR: Think of necromancer as the grease that lubes the wheel, not the engine that drives it. As reference I have a 60 monk, 55 necromancer, and 55 Bard.