It's clear that gettting resists right is not an easy thing to do - two of the best coders they've got have already spent time on this.
It's also clear that the message of "resists are too high" is being heard - there are a lot of posters on this topic.
What is not so clear, to me anyway, is how I can best provide the information needed to fix the problem. An early bug fix post contained a suggested format by Uthgaard that we could use to report resist issues. It asked for very specific data, which is pretty much the way to go for bug fixing - a developer generally needs to be able to reproduce a problem before it can be fixed. Not everyone is being specific, but I guess there are probably enough specifics recorded now that Uthgaard and Kanras (or whomever ends up working on this) can make progress.
I waited a long time before posting in this thread because I wanted to get a good sense of the general problem, so that I could take a shot at suggesting patterns as an adjunct to the specific data being submitted. I have played a low 40s Necro, a mid 30s Shaman and a mid 30s Druid against multiple mobs to try and get a feel for any patterns that might exist.
Here are some of the basic patterns I've seen:
* Whites resist like yellows would be expected to
* Dark dark blues resist like whites might be expected to
* Lower dark blues, about 3/4 of the time, have close to an expected "dark blue" resist rate, though it is extremely rare to have an entire fight with no resists
When fighting a dark dark blue, or a "problematic" lower dark blue, resists are generally frequent, maybe about 1 in 3 as was stated elsewhere. However these behaviors are also seen:
* Root breaking early several times in a row (as an aside, root IS better than it was after the recent dev work)
* Chains of resisting the same spell - for example 4 resists of Druid or Shaman root in a row or 4 darkness resists in a row for a Necro
* Occasional uber-resisting mob - Once in a while you get a mob that looks just like his neighbors, but resists almost every spell you throw at it, no matter what spell... I have had mobs like this resist as many as 8 spells in a fight - these mobs you must generally zone or die from
Interestingly, though there are frustrations, I am still enjoying playing the Necro and the Shaman very much, even though these problems exist. Careful mob selection and using strategies that maximize pet damage are the key. The Druid however is another story. Unless I choose only low dark blue mobs or light blue mobs to fight (which isn't always clear), it is an excercise in frustration to play my Druid right now.
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