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Old 03-23-2017, 10:27 AM
Troxx Troxx is offline
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Join Date: Jun 2014
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Obviously every camp/zone/group is different but generally speaking necros should be HoT'ing the tank/puller to take the strain off the healer, taking on the role of mana battery while in skellie form...and the nukes should be lifetaps to replace lost health, which are better anyway because they're less resisty.

Sitting there in your robe, sending the pet in 5-10 seconds after the pull comes in, then looking back at Netflix...is the reason necros don't get groups.
Precisely. In a fast paced group - dotting is terribly inefficient. Our one stronger/fast poison dot also has huge aggro - so casting early is hardly worth it. Mana/time is best spent throwing around heals, tapping back health lost (call me lazy but I actually just tap heal over time to cover my losses as constantly dispelling the recourse only to miss it and strip something useful is just tedious), nuking, interrupting, rooting, mezzing and throwing extra mana to any who need it.

Having said that, I've been playing the group game most recently for a solid 2 levels and over time the damn summoned pet by itself still puts out more damage than most level-appropriate melee. To put it into perspective my epic 57 monk tends to average around 55dps sustained over long stretches with epic/SoS (60-70 with great enchanter haste and shaman buffs). Necro pet with self haste alone and a smart tank presenting the mobs arse to my pet hovers at 45-50 - add another 5-10 dps with a strength buff and mage mask.

Point is - for every group I've been in (excluding a charmed enchanter pet - I can do that just as easily) from barely 53 to halfway through 55, that damn pet of mine deals either 1st or a close 2nd by itself in total damage dealt over time and average dps.

Magician and Necro pets from the mid 40s to mid 50s hold their own in the damage output category. They're basically another member of the group and anything else the owner does is icing on the cake. For mages that's a great DS and wizard_lite nuking. For necros ... that's a whole lot of potential extra with, at worst, simply nuking at a 2 to 2.3 rate of damage return on mana spent (14 dps with lich assuming you're literally always in battle).
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