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  #14  
Old 03-19-2017, 03:30 PM
Palemoon Palemoon is offline
Fire Giant


Join Date: Sep 2011
Posts: 848
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AS A NON PKer, I will elaborate on what Heartbrand said:

There is a third way to progress in Everquest, and that is through pvp zone control for the sake of control.

But just as death must be meaninful in PvE, death must be meaninful in PvP too.

With the removal of xp loss on pvp death, and the implementation of the "play nice policy", there is no more pain or bite to a pvp death then "haha i killed you" in ooc.

People don't fear a pvp death because most of the original consequences of said death have been removed. There was a time when a player was "afraid" to go into a particular zone because the chance of getting PKed and losing xp was there.

Now with fast ez xp and no xp loss on pvp death, who cares. Has it lead to MORE pvp? no, it just has lead to meaningless pvp. Has lead to even less pvp since now you dont even have players out in the world regaining xp they might of lost in pvp.

Roll back the pvp rules to what they were day 1. Let players decide what zones they can go into and take the risk/burden upon themselves. Dont make them have to rely on "play nice rules" (which were a direct consequence of removing xp loss on pvp death).

You can't be a villan or a hero anymore, pvp death has less consequence now than a pve death on blue does.

And I'm saying these things as a staunch anti-PK who rolled a melee toon day one of server in rags and rusty.