Quote:
Originally Posted by Llodd
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"Project 1999 only continues to exist today with a strong population because of the scarcity of content and items entering the world."
I sometimes think this is perhaps how the staff view it. But it's BS, because they are enabling the high turnover rate at the top end with the raid scene mechanics. If they wanted to truly make the server classic, particulary with regards to item scarcity they would remove all the training and pulling to zone ins of Dragons and force raids to tackle the content how it's is suposed to be - clearing of trash/cothing + clearing. Added bonus of this would be no need for the ridiculously non classic fte races.
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I'm not gonna speak to how the staff does or does not view things, but as a 2.5 month P99 player, to me, the biggest thing that makes P99 feels like an emulator and not like actual classic gameplay is definitely the raid pulling.
I was never high end elite when I played Xegony on Live (to the release of Luclin), but I did raid up to some TOV, and I never once saw all the frankly obscure pulling work that's common here on P99. People would clear trash to raid mobs and kill them there, which meant a fairly significant time investment per raid mob for the whole force. It was also pretty chill.
I'm honestly not sure what's changed between Live and P99 since the mechanics should be relatively identical, yet the gameplay decidedly isn't, and it's not a change for the better for anyone involved, IMO. With that said, I'm not having much trouble accessing content and don't necessarily this needs to be changed urgently, and I'm sure it's trickier to do than it seems from my relatively ignorant perspective, just my two cents I guess.
Definitely keep scarcity the way it is and don't Trammel up the server or reboot it, just make us clear to the targets and fight there instead of COTHing or pulling to zoneline or whatever dumb stuff we do now. It'd be both more fun and more ~classic~, everyone wins.