You're absolutely correct, Uthgaard. On Project1999, Memory Blur does not always wipe hate lists and the level of the monster does not affect whether or not Mesmerise succeeds in wiping hate.
However in Classic Everquest, which this server aims best to emulate, these spells functioned differently. Hence Enchanters are not classic, in fact they're a terrible representation as Mesmerize/Memory Blur are staples of the class and do not function properly.
I show as irrefutable evidence the Caster's Realm spell information for Mesmerize and monster levels affecting memory wipe. Caster's Realm was the premiere website for spell data before there was Lucy's, and Caster's Realm was THE place to go to for Enchanter info as many of the moderators of that site were Enchanters.
Casters Realm states:
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Entrance is the third in the "enrapture" series.
Entrance when successfully cast upon the NPC target holds the monster is a mesmerised state for 72 seconds.
During this time any non-damage debuff may be cast upon the target. These include Tashan, the Weaken Series, or Slow Series.
An entranced target has a chance of having its Hate List wiped, similiar to the effects of Memory Blur. Just make sure you are beyond the frenzy range when it wears off to increase your chance of success.
Note: On monsters above Level 30 the memory blur is very unreliable.
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This is how Mesmerize worked on classic Everquest. Under 30 = Always mem wiped. Above 30 = a chance at mem wipe (Usually it was 25% chance of it wiping).
In regards to Memory Blur on this server, it is clearly broken. It is resisted heavily on green monsters. However Caster's Realm shows how the spell operated in Classic Everquest:
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This spell reduces the target's "hate list," and is very rarely resisted.
This spell has many potential applications, among them unfrenzying NPCs from their targets, allowing casters to burn heavily without attracting unwanted attention, and terminating combats with non-hostile NPCs.
It can also be used to terminate NPC pets that have lost their masters.
Note: The spell actually works by wiping an amount of damage done to the monster. If a monster has particularly large amounts of hitpoints it may take two or three blurs to wipe their list. The recast delay is quite long so don't expect it to save you all the time.
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Note that the spell is very rarely resisted, akin to Tashan or Lifetap. In addition, the spell wipes large amounts of hate, making it quite effective at negating kill stealing or helping prevent Enchanters and other casters from getting creamed by an angry monster. This is in stark contrast to the way it works on Project 1999. Currently, Memory Blur does not work in any capacity whatsoever, and given its mana costs and high recast time is not worthy of using.
For both of these spells to work as intended they must work as how they did in Classic EQ, and Caster's Realm from 2000(along with testimony of many people on this server who played Enchanters during this time) proves just how those spells are intended to operate.