Quote:
Originally Posted by maskedmelonpai
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OP you makin' a really bizarre argument. you arguing that racial diversity more important than cultural diversity. what wrong with just being one race (human) that let you pick all the colors you want and have culturally themed classes?
you think japanese not proud to have samurai as they herritage? you think china not proud to have kung-fu as they herritage? you think americans not proud to have cowboys as they herritage? you think nords not proud to have vikings as they herritage? what the deal? many asian mmo incorporate all sorts of asian themed rolls and the most prolific fantasy franchise of all time (over 100 titles) has monks alongside warriors. and like loramin said it been that way from the beginning.
why we have to relegate asian themes to asialand? it fantasy. why it all have to be oatmeal? what wrong with some ginger? and why we have to make a bunch of cultural themes or none? US have liek maybe one that make sense: cowboys. they clearly american. now it work for mexicans too, but they had bigger hats and wore carpets and fancy boots instead of denim and g-rags. japan really only have liek three famous archteypes: samurai, ninja, geisha. those all uniquely japanese. yeah sure, we could just lump samurai in with knights, ninja in with rogues and geisha in with whores, but japanese culture made them they own thing.
also, race isn't what makes those culturally themed classes the classes. thick hair, pretty eyes and a baby face not what make a ninja a ninja. and it not just sneaking around either. it the lifestyle and super cool hand runes that make magic stuff and face masks and tabi and everything else that go along with it. you can't just give a rogue a kunai and say, now you a ninja! that not how it works >.>
A+ troll though, i still rustled >.>
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My argument is to make 1 Asian class in the Euro-themed RPG -- then stack all the Asian flavor into that 1 class -- isn't the best way to incorporate Asian mid-evil fantasy. It makes more sense to just spread it across several classes and maybe a human sub-type (like Vanguard's Asian Humans). But that's not what MMORPGs usually do. They just have Monks as an Asian-inspired Kung-Fu fighter that that doesn't really fit. It strikes me as more tokenism than truly integrating the different cultures.
I wouldn't care except the monk role never really makes sense. They shouldn't be tanky at all, and martial arts was practiced throughout the entire history of warriors across cultures -- not just the token Asian-themed fighter.
We don't make African characters with penis sheaths and spears and pretend that's just as a competitive way to fight as full plate mail and sword. It wasn't.