Thread: FD nerf
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Old 02-27-2010, 09:53 PM
siinge siinge is offline
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Join Date: Jan 2010
Posts: 104
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Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Spell based FD was overpowered. It was 100% successful. This was not classic, so changes were made to replicate more what classic was like.

Don't forget to turn off attack now. If you cannot remember, do like the rest of us old schoolers did. Always after FD, you /con to see if your target is indifferent.

Yes, they said at some point that FD failing while attack was on was a bug. They never said it was a bug early on though. But it was a bug they left in for 4 years, before fixing. So is that a bug or just an undocumented feature?

Basically we always got the "working as intended" response when complaining about FD mechanics in the first couple of years.

Haynar
some things that were classic was how pets reacted to certain weapons, giving a pre 20 pet a 2 h weapon would increased the dmg output. It dosen't here. x2 fine steel daggers have a 19 delay and would effect the pets attack speed. Wich was in classic till the release of kunark. It is not present on this classic server. So necro and mage pets are not in line with classic.

Some things in some things out. Obviously its not my server and i dont like it i can leave i get that. But i think fixing classic "bugs" the ones that are not benifical to a player and leaving out the classic bugs that are. Kinda suck. Fd on classic the spell line was 100% successful in classic. Im disapointed that its removed now. It didn't fail till kunark. Even if i post supporting evidence apparently its up to the developers discresion on what he would believe classic should be like. Not like what it was.