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Old 03-08-2017, 05:26 PM
Samoht Samoht is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
I think it is unfair to compare current state of WoW to what p99 is (retro EQ).
What about my post indicated that I wasn't comparing classic WoW to classic EQ?

Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
While I never played 'vanilla WoW' I hear from a friend that played since launch that tradeskills were hella harder (now you can max out in like a day or less, thanks auction house), exp loss used to be insane and you earned back at a slow rate, and repairs were crippling to your pocket book and could actually destroy your gear if you waited too long. Earning gear, even in instances, was really hard to do (didn't always make it to the end before dying), epic pieces were rare.
None of these things are true. Tradeskills have always been easy in WoW.

Death in WoW didn't use your bind spot as a place for you to reload on death. (That was used for a free teleport back to a chosen city.) Instead, you were sent to the nearest "graveyard" and just had to walk a few steps back to your corpse. You didn't even have to recover your gear. Just click "Yes" on the Resurrect now? popup. There was never an EXP loss on death in live WoW.

Repairs were just a gold sink for people who had really good gear because the cost scaled with gear quality, so poor players had negligible cost.

Some classic instances were grueling, but only in length, so they eventually started piecing wings into separate dungeons to make it manageable.

"Epic" has a completely different meaning in WoW. It's a level of gear quality (purple). There were some quests like Thunderfury, but those were designed to be extremely rare and not a defining feature of your class. They were more like PoSky or Dozekar tear quests.

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Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Sure they had flight paths, but you needed to run to those town first to discover them before they could get linked, I'm pretty sure you couldn't get a port to some area at level 1, you had to crawl there yourself.
Mages could open portals between major cities. Level 1's could corpse walk between flight paths if they really wanted them, but the questing and zones were so streamlined that it wasn't necessary because you didn't need a specific flight path until you were of the appropriate level to quest there.

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Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Lets not pretend that sitting on an EQ boat is any kind of fun or 'look at how hardcore I am!'. Sure it adds some immersion and gives the illusion of a bigger world, but we all know they are the bane of EQ and we avoid them like the plague.
Including boats was mostly making fun of how hard it has been to implement them correctly and accurately on P99. Still, using boats in WoW was more like using Luclin spires than like using boats in classic EQ.

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Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
From all accounts it seems like classic WoW was more in line with EQ Velious / Luclin era, which most of the forum users seems to praise.
The only similarities are in the praise, though. Classic WoW had instanced dungeons for raids and 5-man groups from day 1. Those weren't implemented in EQ until LDoN. EQ didn't have maps until Luclin. The EQ Task system was similar to WoW questing. I don't remember exactly when that came out, but that's when they started using the glowing path to show you were to move to find NPCs or quest items. Basically any quest in WoW has always been like that.
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Quote:
Originally Posted by Alarti0001 View Post
Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
Last edited by Samoht; 03-08-2017 at 05:38 PM..