Quote:
Originally Posted by Samoht
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Have you ever died in WoW? Raised a tradeskill? Taken a boat from one continent to the other?
All of these things are punishing in EQ and simplified in WoW. That's what makes WoW easier.
And the raid mechanics in WoW aren't necessarily harder, either. It's just punishing to get something wrong. The more players in a raid, the more likelihood of one person getting it wrong. Even then, they still find a way to hold your hand while doing it. The last time I raided in WoW, everything was telegraphed well in advance with a big warning across your screen to get out of the way. I'd call it faster paced, but not necessarily harder.
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Agree with you. I think the raid mechanics initially in WoW were pretty fun and solid. Molten Core, Onyxia, Blackwing Lair, Karazan were all amazing. As time went on they tried to be creative with new and different mechanics (so props to them for trying new things) but the end result was just annoying because they created too many single points of failure that was impossible to recover from.
In many of those gimmicky raids in WoW if one person didn't jump, rub their stomach and pat their heads while running in a circle and clicking a lever at the exact right time the whole raid would wipe with no chance to recover. Sometimes not even related to skill but lag would cause constant wipes. That isn't fun. It's tedious and breeds much discontent in your guild/raid. Not good design IMO.